Mods that depend on QModManager

 1705
0 
Custom Posters
Loads custom Posters to decorate with.
Last updated: 2 years ago
 612
0 
No Crosshair
Immersion mod: removes crosshair from HUD (Optional override toggle: Hold F and press Left Mouse button)
Last updated: 2 years ago
 1144
0 
Builder Place On Complete
Makes it so when you finish constructing something it automatically starts placement of another of said object.
Last updated: 2 years ago
 3107
0 
Copper From Scanning
Makes it so when you scan fragments you already know you now get 1 titanium and 1 copper instead of 2 titanium.
Last updated: 2 years ago
 1494
0 
Custom Hull Plates
Loads custom hull plates to decorate with.
Last updated: 2 years ago
 1478
0 
Customize Your Spawns
Allows you to change what and where creatures/chunks/deposits/fragments are spawned in the world base on biomes.
Last updated: 2 years ago
 6119
0 
Increased Resource Spawns
Mod to increase the spawn of resources in the world.
Last updated: 2 years ago
 2370
0 
Aquarium Overflow
This mod requires Aquarium Breeding and Cyclops BioReactor for it to work.
Last updated: 2 years ago
 4073
1 
Increased Chunk Drops
Allows you to set how many items will drop while breaking things like limestone, sandstone, etc.
Last updated: 2 years ago
 980
0 
Creatures Flee Less
When attacking creatures it makes them not run away at the smallest damage meaning hostile creatures care less about your silly little butter knife.
Last updated: 2 years ago
 597
0 
Charge Required
Makes it so that when crafting things that require a battery as an ingredient to craft they will fail when trying to use a dead battery.
Last updated: 2 years ago
 490
0 
No Oxygen Warnings
The game no longer will warn you when running out of O2 even in survival or freedom modes.
Last updated: 2 years ago
 1552
0 
Tool Inspection
This mod allows you to press the i key while holding a tool and if the tool has an animation for the first time it is equipped then it will replay that animation for you.
Last updated: 2 years ago
 1298
0 
Power Order
This mod allows you to prioritize types of power sources over others.
Last updated: 2 years ago
 1439
0 
Custom Commands
Adds some extra commands to the game.
Last updated: 2 years ago
 2292
0 
Extra Options
Some visual options from the F3 menu put into the mod menu, as well as a few extra to allow for clearer water and clearer surface occlusion.
Last updated: 2 years ago
 3303
0 
Seamoth Thermal Reactor
This part holds the Thermal Reactor for the Seamoth so it can Charge in the Lava Biomes.
Last updated: 2 years ago
 956
0 
Configurable Chunk Drops
This mod allows to configure What drops from the different chunks in the game.
Last updated: 2 years ago
 4971
0 
Tech Pistol
Advanced Multipurpose Energy Pistol.
Last updated: 2 years ago
 6357
0 
More Seamoth Depth Modules
This part holds the MK4 and MK5 depth modules for the Seamoth so it can also travel down to max depth.
Last updated: 2 years ago
 896
0 
Persistent Commands
Saves active status commands like and 'fastgrow' or 'fastbuild' to your save file so you do not haveto type them in every time you start your game.
Last updated: 2 years ago
 2019
0 
Random Creature Size
Randomize fishy sizes based on menu config min/max
Last updated: 2 years ago
 2870
0 
Improved Power Network
Overhauls the power transmitter.
Last updated: 2 years ago
 3225
0 
Unobtanium Batteries
Batteries that are VERY hard to get that contain infinite power.
Last updated: 2 years ago