Mods that depend on QModManager Experimental

 2006
0 
Builder Module Experimental
Builder Module for Prawn Suit or Seamoth. Pulls mats from inventory For those big, long projects.
Last updated: 2 years ago
 1721
0 
Building Tweaks Experimental
Makes a number of changes to what's possible when placing/constructing objects.
Last updated: 2 years ago
 1001
0 
Time Eternal Experimental
Currently Configurable to allow for always high noon, always midnight, or normal lighting.
Last updated: 2 years ago
 1664
0 
Better ACU Experimental
Overall Improvement of the Alien Containment Unit.
Last updated: 2 years ago
 2359
0 
Drop Upgrades On Destroy Experimental
This is a simple mod that will make vehicles drop any upgrades that were installed in it if the vehicle is destroyed.
Last updated: 2 years ago
 1397
0 
Custom Hull Plates Experimental
Loads custom hull plates to decorate with.
Last updated: 2 years ago
 2239
0 
Copper From Scanning Experimental
Makes it so when you scan fragments you already know you now get 1 titanium and 1 copper instead of 2 titanium.
Last updated: 2 years ago
 3812
0 
Increased Resource Spawns Experimental
Mod to increase the spawn of resources in the world.
Last updated: 2 years ago
 613
0 
No Crosshair Experimental
Immersion mod __ removes crosshair from HUD (Optional override toggle: Hold F and press Left Mouse button)
Last updated: 2 years ago
 1454
0 
Custom Posters Experimental
Loads custom Posters to decorate with.
Last updated: 2 years ago
 1241
0 
Customize Your Spawns Experimental
Allows you to change what and where creatures/chunks/deposits/fragments are spawned in the world base on biomes.
Last updated: 2 years ago
 558
0 
Charge Required Experimental
Makes it so that when crafting things that require a battery as an ingredient to craft they will fail when trying to use a dead battery.
Last updated: 2 years ago
 933
0 
Creatures Flee Less Experimental
When attacking creatures it makes them not run away at the smallest damage meaning hostile creatures care less about your silly little butter knife.
Last updated: 2 years ago
 1345
0 
Tool Inspection Experimental
This mod allows you to press the i key while holding a tool and if the tool has an animation for the first time it is equipped then it will replay that animation for you.
Last updated: 2 years ago
 723
0 
No Oxygen Warnings Experimental
The game no longer will warn you when running out of O2 even in survival or freedom modes.
Last updated: 2 years ago
 960
0 
Power Order Experimental
This mod allows you to prioritize types of power sources over others.
Last updated: 2 years ago
 3940
0 
Tech Pistol Experimental
Advanced Multipurpose Energy Pistol.
Last updated: 2 years ago
 1583
0 
Extra Options Experimental
Some visual options from the F3 menu put into the mod menu, as well as a few extra to allow for clearer water and clearer surface occlusion.
Last updated: 2 years ago
 1533
0 
Random Creature Size Experimental
Randomize fishy sizes based on menu config min/max
Last updated: 2 years ago
 1186
0 
Custom Commands Experimental
Adds some extra commands to the game.
Last updated: 2 years ago
 599
0 
Persistent Commands Experimental
Saves active status commands like and 'fastgrow' or 'fastbuild' to your save file so you do not have to type them in every time you start your game.
Last updated: 2 years ago
 1036
0 
No Mask Experimental
Automatically removes the mask texture from around the screen that annoys some people. pretty much auto f6.
Last updated: 2 years ago
 750
0 
Base Legs Removal Experimental
Very Basic mod with ingame config to disable certain base parts from making legs.
Last updated: 2 years ago
 732
0 
Pridenautica Experimental
Rainbow all the fishies.
Last updated: 2 years ago