All mods

 616
0 
Story Location Annoyance Removal Experimental
Story Spoilers within!
Last updated: 2 years ago
 1849
0 
Builder Module Experimental
Builder Module for Prawn Suit or Seamoth. Pulls mats from inventory For those big, long projects.
Last updated: 2 years ago
 572
0 
No Eating Sounds Experimental
For sufferers of Misophonia.
Last updated: 2 years ago
 1579
0 
Building Tweaks Experimental
Makes a number of changes to what's possible when placing/constructing objects.
Last updated: 2 years ago
 931
0 
Time Eternal Experimental
Currently Configurable to allow for always high noon, always midnight, or normal lighting.
Last updated: 2 years ago
 1516
0 
Better ACU Experimental
Overall Improvement of the Alien Containment Unit.
Last updated: 2 years ago
 871
0 
Warpers Warp Less Experimental
Makes warpers warp themselves around less.
Last updated: 2 years ago
 2114
0 
Drop Upgrades On Destroy Experimental
This is a simple mod that will make vehicles drop any upgrades that were installed in it if the vehicle is destroyed.
Last updated: 2 years ago
 973
0 
Builder Place On Complete Experimental
Makes it so when you finish constructing something it automatically starts placement of another of said object.
Last updated: 2 years ago
 1271
0 
Custom Hull Plates Experimental
Loads custom hull plates to decorate with.
Last updated: 2 years ago
 2016
0 
Copper From Scanning Experimental
Makes it so when you scan fragments you already know you now get 1 titanium and 1 copper instead of 2 titanium.
Last updated: 2 years ago
 734
0 
Unknown Name Experimental
Disables knowing the names of anything before you have scanned it and more.
Last updated: 2 years ago
 3463
0 
Increased Resource Spawns Experimental
Mod to increase the spawn of resources in the world.
Last updated: 2 years ago
 559
0 
No Crosshair Experimental
Immersion mod __ removes crosshair from HUD (Optional override toggle: Hold F and press Left Mouse button)
Last updated: 2 years ago
 1299
0 
Custom Posters Experimental
Loads custom Posters to decorate with.
Last updated: 2 years ago
 1587
0 
Increased Chunk Drops Experimental
Allows you to set how many items will drop while breaking things like limestone, sandstone, etc.
Last updated: 2 years ago
 1124
0 
Customize Your Spawns Experimental
Allows you to change what and where creatures/chunks/deposits/fragments are spawned in the world base on biomes.
Last updated: 2 years ago
 513
0 
Charge Required Experimental
Makes it so that when crafting things that require a battery as an ingredient to craft they will fail when trying to use a dead battery.
Last updated: 2 years ago
 837
0 
Creatures Flee Less Experimental
When attacking creatures it makes them not run away at the smallest damage meaning hostile creatures care less about your silly little butter knife.
Last updated: 2 years ago
 1179
0 
Tool Inspection Experimental
This mod allows you to press the i key while holding a tool and if the tool has an animation for the first time it is equipped then it will replay that animation for you.
Last updated: 2 years ago
 660
0 
No Oxygen Warnings Experimental
The game no longer will warn you when running out of O2 even in survival or freedom modes.
Last updated: 2 years ago
 885
0 
Power Order Experimental
This mod allows you to prioritize types of power sources over others.
Last updated: 2 years ago
 3521
0 
Tech Pistol Experimental
Advanced Multipurpose Energy Pistol.
Last updated: 2 years ago
 3012
0 
More Seamoth Depth Modules Experimental
This part holds the MK4 and MK5 depth modules for the Seamoth so it can also travel down to max depth.
Last updated: 2 years ago